Technological Innovations in Art Education:

This month we look at some of the recent innovations in education through digital technology.

Museums are now providing art narratives by way of cell phone broadcasts and iPod downloads:

Until recently museums provided gallery narratives by way of headsets that came with pre-taped explanations of the history and purpose of the art on display. Increasingly museums are now providing cell phone broadcasts and iPod downloads, this eliminates an important cost to the museum, as visitors use their own device for listening and this provides an important opportunity for the art teacher.
The Walker Art Museum in Minneapolis has a program called "Art on Call", choices are provided between downloading an MP3 file that can be listened to on an iPod or calling a special number and listening to the narrative on your cell phone, online the museum shows very small images of the art in low-resolution, hopeless for a presentation to a class but useful to a single student on a computer. Article Continues

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Consider then, going to a museum with your own high-resolution digital camera and photographing the art for your own use (with the flash off, of course), purchasing the post cards from the museum store, or simply contacting the museum and requesting high-resolution files. You can then simply plug your iPod, (or other MP3 Player) into a set of speakers and play the museums narrative for the class.

Art Education Games Online:

Many museums are in the process of developing games for teaching art. One excellent example with very engaging games already available is the Musée National des Beaux-Arts du Québec, these are simple flash games that do not have several elements important for gaming i.e. increasing difficulty and consequence for errors but can be fun and educational, particularly the stone animal game that demonstrates how to assemble a whimsical animal from stones and sticks.


The New Media Center is an organization dedicated to leading the industry in the issues surrounding the use of gaming for education. Made up of digital artists, programmers and educators, The New Media Center, is open to developing collaborations with other learning organizations; museums, libraries and schools, to develop innovative and appropriate means of delivering educational content through interactive games.
Speaking of interactive titles, the three titles from Pentewa Interactive continue to be the most highly regarded interactive titles for teaching art. The award winning (Children’s Software Review award 4.3 stars)“Chinese Shadow Puppet Theater” includes interactive puppet design where the puppet is then printed out, painted, cut and assembled into puppets that can be used to perform the theater in the classroom.


Lastly, Bridges to Understanding provides a wonderful resource for students to connect with young people from other cultures and other countries, many of the projects surround the artistic expressions of these young people. This is a wonderful organization that includes free curriculum with each report.

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Read our March essay: Does Handwriting have a Future?
Read our February essay: Copyright and trademark for the art educator
Read our January essay: Counseling your students on choices for Higher Education
Read our December essay: Why Teaching Visual Art is now a Necessity
Read our November essay: Teaching Collage as Social Critic
Read our October essay: The Place of the Body in Education
Read our September essay: The Ways Artists Support Themselves
Read our August essay: Why students should copy the great works
Read our July essay: Hidden Clues in Works of Art
Read our June essay: The Mathematics of Art
Read our May essay: The Importance of School Art Competitions
Read our January essay : Art History and the Internet
Read our March essay: Ink Jet Printers and the Color Wheel:

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