Technological
Innovations in Art Education:
This month we look at some of the recent
innovations in education through digital technology.
Museums are now providing art narratives by way of cell phone broadcasts
and iPod downloads:
Until recently museums provided gallery narratives by way of headsets
that came with pre-taped explanations of the history and purpose of the
art on display. Increasingly museums are now providing cell phone broadcasts
and iPod downloads, this eliminates an important cost to the museum, as
visitors use their own device for listening and this provides an important
opportunity for the art teacher.
The Walker Art Museum in Minneapolis has a program called "Art
on Call", choices are provided between downloading an MP3 file that
can be listened to on an iPod or calling a special number and listening
to the narrative on your cell phone, online the museum shows very small
images of the art in low-resolution, hopeless for a presentation to a
class but useful to a single student on a computer. Article
Continues
Consider
then, going to a museum with your own high-resolution digital camera and
photographing the art for your own use (with the flash off, of course),
purchasing the post cards from the museum store, or simply contacting
the museum and requesting high-resolution files. You can then simply plug
your iPod, (or other MP3 Player) into a set of speakers and play the museums
narrative for the class.
Art Education Games Online:
Many museums are in the process of developing games for teaching art.
One excellent example with very engaging games already available is the
Musée
National des Beaux-Arts du Québec,
these are simple flash games that do not have several elements important
for gaming i.e. increasing difficulty and consequence for errors but can
be fun and educational, particularly the stone animal game that demonstrates
how to assemble a whimsical animal from stones and sticks.
The New Media Center is an organization dedicated to leading the industry
in the issues surrounding the use of gaming for education. Made up of
digital artists, programmers and educators, The
New Media Center, is open to developing collaborations with other
learning organizations; museums, libraries and schools, to develop innovative
and appropriate means of delivering educational content through interactive
games.
Speaking of interactive titles, the three titles from Pentewa
Interactive continue to be the most highly regarded interactive titles
for teaching art. The award winning (Children’s Software Review
award 4.3 stars)“Chinese Shadow Puppet Theater” includes interactive
puppet design where the puppet is then printed out, painted, cut and assembled
into puppets that can be used to perform the theater in the classroom.
Lastly, Bridges to Understanding
provides a wonderful resource for students to connect with young people
from other cultures and other countries, many of the projects surround
the artistic expressions of these young people. This is a wonderful organization
that includes free curriculum with each report.
Brought to us by Camlin North America,
Register to receive a merchandise award for your next juried exhibition
or fund raising event: CLICK
HERE
Read our March essay: Does
Handwriting have a Future?
Read our February essay: Copyright and trademark
for the art educator
Read our January essay: Counseling your students
on choices for Higher Education
Read our December essay: Why Teaching Visual
Art is now a Necessity
Read our November essay: Teaching Collage as Social
Critic
Read our October essay: The Place of the
Body in Education
Read our September essay: The Ways Artists
Support Themselves
Read our August essay: Why students should copy
the great works
Read our July essay: Hidden Clues in Works of
Art
Read our June essay: The Mathematics of Art
Read our May essay: The Importance of School
Art Competitions
Read our January essay : Art History
and the Internet
Read our March essay: Ink Jet Printers
and the Color Wheel:
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